

What we do when we press L1 and they say to us we have to read granpha's letter closelyįirst of all, NEVER USE A DARK CHIP EVER!!! It will reduce your max hp by one PERMANENTLY. Check and a door will appear And that is it. Talk to the navi and then go to the middle right square and face the arrow into oran area. From there go to acdc area three and go to the spot where that bonus panel was in the liberation mission.

Then go to end city and head to the top and check the eye of the fish on the right. Go to the top right corner and search that panel. From there go to oran isle and go through the mine and in one of the top doors is a machine.

How do yu open the warp pad to go 2 crane comp?Īfter you get the letter from grandpa look at the doghouse through the window in your house. You can't jack in to the crane but the portal will now be open on the net in oran area 1. To activate the portal to crane comp go to oran island and find the old abandoned crane outside of the mine and turn it on.

Have Chips in Pack:(Press Sel+L+R+B)Standard Chips Hikari to Yami no Program (Between ep.OK this is me again but now i'll tell you lots of gamesharks but you all are still ugly Nenji Rokushakudama/ Nenjiro/ NapalmMan.TBA Rockman.EXE: Hikari to Yami no Program PLEASE NOTE: THE FOLLOWING INFORMATION IS ABOUT MATERIAL THAT WAS NOT LOCALIZED OR DUBBED OUTSIDE OF JAPAN OR OTHER COUNTRY, AND USES THE ORIGINAL TERMS AND NAMES. He assisted in deleting the viruses that were guarding the giant Dimensional Area Generator, thus giving SearchMan a chance to shut it down for good. NumberMan later appears at the end of Axess as part of the group that Raika recruited to help Lan and MegaMan stop a Cross Fused LaserMan. Upon using Number Soul's trajectory calculation abilities and high process analysis features, the fused duo tactfully uses a Doom Dice from the side to blow away the water veil, and plug up SpoutMan's spout by making a giant leap with a retracted ElectroSword, ending his tantrum. When NumberMan suggests they work together after learning SpoutMan's weak point, MegaMan gains Number Soul by fusing with NumberMan. Later on, NumberMan is part of Higsby's NetBattle Tournament, but loses to Shuko Kido and her NetNavi SpoutMan due to the former's "bad luck." When SpoutMan starts crying at the power plant, flooding the system and threatening to destroy the plant, MegaMan and NumberMan attempt to stop him, but are unable to get past the veil of water with direct attacks. NumberMan and Higsby later apologize for cheating. MegaMan intervenes and saves NumberMan, and later deleted BowlMan with Cross Fusion when he entered the real world via a Dimensional Area. This attracts the attention of BowlMan, who, under the influence of a Dark Chip, captures NumberMan, ties him up onto a giant pin, and nearly deletes him with a giant Bowling Boomer. Higsby remembers he's not good at sports, so NumberMan comes up with a plan to manipulate the system so that everytime Higsby bowls, he'll get a strike. Mari out on a cyber bowling date, which Lan and Maylu end up taging along due to a slight misunderstanding. In the episode " A Dangerous Bowling Game!", Higsby takes Ms. NumberMan and Higsby appear again in Axess. However, he quickly Jacked Out in fear before it could delete him, but complained to Higsby for not pulling him out sooner. Near the end of the first season, when the Grave Virus Beast was attacking NetCity, NumberMan stayed behind willingly and tried to challenge it. He was the first one taken out during the race by GutsMan near the start of the race. In the episode " The NetMobile Grand Prix!", NumberMan was a participant of the race. He managed to fight off a sizable number of them on his own before Lan and the others managed to access him and save him when his energy finally ran out. In the episode " The Virus Factory", NumberMan was disconnected from Higsby when Grave attacked NetCity with a never-ending swarm of viruses. NumberMan fights during the N1 Grand Prix, but ends up losing to WoodMan despite using rare chips and in part because of his heavy reliance on them. Shortly before the N1 Grand Prix, Higsby unintentionally causes a bug in NumberMan, leading to the latter going on a rampage in the Net and thus needing to be calmed down by Lan and his friends. Mari for his recent actions, promises to be good from that point on. After NumberMan is defeated, Higsby, who was scolded by Ms. Glide is forced into battle and is nearly defeated before MegaMan and Roll breaks through the barriers NumberMan had created. Mari in the classroom and challenges Yai to a NetBattle for her rare Battle Chips. 2.4 Rockman.EXE: Hikari to Yami no Programĭuring his and Higsby's debut in episode 4, the two of them trap Maylu, Dex, Yai and their teacher Ms.
